Will Diepio Ever Get Updted Again

The Changelog shown on the Top Left corner of the start screen

The Changelog is a list of the most contempo updates to the game. It is found on the summit-left corner of the screen and has the most contempo update on information technology. Afterward June 15, 2016, Zeach (diep.io's programmer) announced that they volition requite updates less frequently. Sometimes, updates are added but are not mentioned in the Changelog; e.thousand. the secret Smasher update, or the Fighter Buff update.

Official Changelog

Contents

  • ane Official Changelog
    • i.one February 25th, 2022
    • ane.2 February 6th, 2022
    • 1.3 July 2nd, 2021
    • one.iv October 19th, 2020
    • 1.5 January 19th, 2020
    • one.half dozen April 5th, 2018
    • 1.7 February 27th, 2018
    • i.8 December 23rd, 2017
    • i.9 Dec 22nd, 2017
    • 1.x December 21st, 2017
    • 1.11 December 19th, 2017
    • 1.12 March ninth, 2017
    • i.thirteen March 6th, 2017
    • i.14 March 5th, 2017
    • 1.15 March 2nd, 2017
    • 1.sixteen February 26th, 2017
    • 1.17 February 21st, 2017
    • i.xviii February 15th, 2017
    • one.19 Nov 19th, 2016
    • one.twenty November 9th, 2016 (2d update)
    • 1.21 November 9th, 2016 (first update)
    • 1.22 November 8th, 2016
    • i.23 September 29th, 2016
    • ane.24 September 23rd, 2016
    • i.25 September 22nd, 2016
    • one.26 September 18th, 2016
    • 1.27 September tenth, 2016
    • ane.28 September fourth, 2016
    • 1.29 September tertiary, 2016
    • ane.30 Baronial 28th, 2016
    • one.31 August 26th, 2016
    • 1.32 August 25th, 2016
    • one.33 Baronial 23rd, 2016
    • 1.34 August 22nd, 2016
    • 1.35 August 17th, 2016
    • 1.36 August 15th, 2016
    • 1.37 August 13th, 2016
    • 1.38 August 12th, 2016 (second update)
    • one.39 August twelfth, 2016 (first update)
    • 1.xl August 11th, 2016
    • 1.41 August 10th, 2016
    • one.42 August ninth, 2016
    • i.43 August 8th, 2016
    • one.44 August seventh, 2016
    • one.45 August 6th, 2016
    • 1.46 Baronial 5th, 2016
    • 1.47 August 2nd, 2016 (third update)
    • 1.48 Baronial 2d, 2016 (2d update)
    • one.49 August second, 2016 (first update)
    • 1.fifty August 1st, 2016
    • 1.51 July 31th, 2016
    • ane.52 July 30th, 2016
    • ane.53 July 23rd, 2016
    • one.54 July 21st, 2016
    • 1.55 July 20th, 2016
    • 1.56 July 18th, 2016
    • one.57 July 14th, 2016
    • 1.58 July 11th, 2016
    • one.59 July 10th, 2016
    • ane.60 July fourth, 2016
    • 1.61 July 1st, 2016
    • 1.62 June 15th, 2016
    • i.63 June 13th, 2016
    • 1.64 June 12th, 2016
    • 1.65 June 11th, 2016
    • i.66 June 8th, 2016
    • 1.67 June 7th, 2016 (second update)
    • one.68 June 7th, 2016 (get-go update)
    • one.69 June 6th, 2016
    • i.lxx June 5th, 2016
    • 1.71 June 2d, 2016
    • one.72 June 1st, 2016
    • 1.73 May 31st, 2016
    • 1.74 May 29th, 2016
    • 1.75 May 27th, 2016
    • i.76 May 24th, 2016
    • 1.77 May 23rd, 2016
    • ane.78 May 18th, 2016
  • 2 Unmentioned Changes
    • two.1 Jan 3rd, 2022
    • 2.2 Dec 12th, 2021
    • 2.iii November 19th, 2021
    • two.4 August 6th, 2021
    • 2.five July 24th, 2021
    • two.6 June 26th, 2021
    • 2.7 June 21st, 2021
    • 2.viii December 20th, 2020
    • 2.9 October 19th, 2020
    • 2.10 September 24th, 2020
    • 2.11 March 23rd, 2018
    • 2.12 December 17th, 2017
    • 2.13 Dec 14th, 2017
    • ii.fourteen November 27th, 2017
    • ii.fifteen March 22nd, 2017
    • two.xvi March 9th, 2017
    • 2.17 March 7th, 2017
    • 2.18 March 6th, 2017
    • two.19 March 5th, 2017 (second update)
    • two.20 March fifth, 2017 (first update)
    • ii.21 March 2nd, 2017 (second update)
    • 2.22 March 2nd, 2017
    • 2.23 February 26th, 2017
    • ii.24 February 25th, 2017
    • 2.25 February 22nd, 2017
    • 2.26 Jan 13th, 2017
    • two.27 November 12th, 2016
    • 2.28 October 23rd, 2016
    • 2.29 Unknown Date
    • 2.30 September 25th, 2016
    • two.31 September 22nd, 2016
    • 2.32 September 20th, 2016
    • 2.33 September 13th, 2016
    • ii.34 September 10th, 2016
    • 2.35 September 6th, 2016
    • two.36 September 3rd (before sandbox)
    • 2.37 Baronial 30th, 2016
    • 2.38 August 27th, 2016
    • two.39 Baronial 24th, 2016
    • ii.40 Baronial 23rd, 2016
    • 2.41 August 20th, 2016
    • 2.42 August 18th, 2016
    • ii.43 Unknown Date
    • 2.44 July 31st, 2016
    • 2.45 July 11th, 2016
    • 2.46 July 9th, 2016
    • ii.47 June sixth, 2016
    • 2.48 June 5th, 2016 (second update)
    • 2.49 June 5th, 2016 (first update)
    • 2.50 June second, 2016
  • three Quick Notes
    • 3.ane September 18th
    • 3.2 July 21st
    • 3.iii July 18th - July 21st
    • 3.4 July 11th - July 18th
    • 3.5 July 1st, 2016 - July 11th
    • three.vi May 27th, 2016 - June 30th, 2016
  • 4 History
  • 5 Gallery
  • 6 Footnotes

Feb 25th, 2022

  • Add region selector
  • Motility New York to Atlanta for Southward American players
  • Motion Singapore to Sydney once again
  • Add together simple profanity filter
  • Add cleaner mistake messages
  • Fix preserving game mode afterwards reload
  • WIP prepare for ping spikes
  • Add dorsum mobile redirect
  • More coming presently!

February 6th, 2022

  • Increase available spots when joining with party link
  • Testify correct region when pressing Fifty
  • Fix getting stuck on connecting
  • Fix sporadic disconnects
  • More in the works!

July 2d, 2021

  • Nosotros invite you to play our latest game: digdig.io

Oct 19th, 2020

  • Spread Shot and Penta Shot cannons now all shoot at the same time
  • We invite you lot to play our latest game: florr.io

January 19th, 2020

  • Naught. But we'd similar to invite you to try out our new game that's under active development: florr.io

April 5th, 2018

  • Fixed clientside prediction to brand move buttery smooth on high refresh rate monitors

Feb 27th, 2018

  • Literally nothing

Dec 23rd, 2017

  • Reworked Skimmer
    • Focus on surface area denial to avoid overlapping with Rocketeer
  • Removed "Disable ads" cryptomining button
    • Unfortunately information technology doesn't generate plenty acquirement compared with ads

Dec 22nd, 2017

  • Added Rocketeer
  • Nosotros've added a "Disable Ads" push button
    • If yous click it, we inquire for permission to mine cryptocurrency for us in the background while yous play the game, and in the return we won't show you any ads
    • We're still experimenting with this, information technology might not stay forever, and it'south completely optional
    • Performance impact on the game should be minimal, as information technology runs in the background
    • This push button might not show upwardly if authedmine.com is blocked in your browser

December 21st, 2017

  • Added Rocketeer

December 19th, 2017

  • Penta shot nerfed slightly

March ninth, 2017

  • You tin can at present queue upwardly stat upgrades by holding U so pressing the number keys
    • Pressing M will queue upgrades until the selected stat is full
    • Pressing U and releasing it resets the queue
    • Dying also resets it

March 6th, 2017

  • The color scheme for the game has changed a bit.
    We're looking for feedback regarding this alter, please talk over it in the subreddit.

March 5th, 2017

  • Survival changes:
    • Kill XP back to normal
    • XP multiplier decreased to 2x
    • In that location's now a passive proceeds of XP

March second, 2017

  • New unnamed class, branches off Destroyer

February 26th, 2017

  • Survival style XP tweaks
    • Kills no longer give XP
    • XP multiplier changed from 3x to 5x

Feb 21st, 2017

  • Achievements
    • We're calculation achievements to the game, for now there are only 23 equally an initial release, we promise to release more than soon
    • You can see them on the principal carte du jour by moving your mouse to the correct side of your screen

February 15th, 2017

  • New game style: Survival
    • Players simply have one life

November 19th, 2016

  • New players now have a chance of spawning out of a Manufacturing plant
  • Players tin now presume control of turrets congenital on meridian of other tanks in their squad past pressing H

November 9th, 2016 (second update)

  • Renamed Master to Mill

November ninth, 2016 (first update)

  • Master
    • Changed advent
    • Tin now strength its tanks to shoot somewhere

Nov 8th, 2016

  • New class: Master, branches off Overseer

September 29th, 2016

  • New course: Spike, branches off Smasher
    • Increased base of operations trunk harm

September 23rd, 2016

  • Walls in Maze are at present less "sticky" which should fix a ton of glitches
  • Crashers now become through walls

September 22nd, 2016

  • Nosotros've added a temporary game mode to supersede Mothership, called Maze
    • Same rules as FFA, except:
      • Random walls placed around the map
      • No bosses
      • Loonshit closes after at nigh 5 hours

September 18th, 2016

  • We've split Squad DM into 2 dissimilar game modes, for ii teams and 4 teams

September 10th, 2016

  • New form: Annihilator, branches off Destroyer
    • Slightly improved Destroyer
  • The class upgrade menu has been changed so nosotros tin fit more classes in it in the future

September 4th, 2016

  • Sandbox
    • Loonshit at present has a political party link
    • Increases size as players join it
    • God mode disabled when there is more than i player in the loonshit
    • Disabled for adblock users

September 3rd, 2016

  • New game mode: Sandbox
    • Works like FFA only with a tiny loonshit
    • Cheats enabled: K to level up, O to suicide, \ to switch classes
    • No party link yet, coming eventually

August 28th, 2016

  • New class: Battleship, branches off Overseer

August 26th, 2016

  • There are now a few more types of Dominators
  • There's at present a Dominator in the eye of the arena in tag way
    • We'll see how that plays out

Baronial 25th, 2016

  • Players can at present take control of dominators their team control in Domination
    • You lot'll lose command of your tank and it'll slowly become destroyed
    • If you spam the key to get command of it, yous won't exist able to control it

August 23rd, 2016

  • Tag mode now has four teams
  • Some game modes at present have a 4 team variant
    • Happens randomly, so we don't have to split the userbase

August 22nd, 2016

  • Bosses tweaked:
    • They now spawn on a timer (beginning one 10 minutes later the arena opens)
    • Maximum of one at once
    • Only target tanks level 15 or higher (unless provoked first)
    • Some are non aligned with the neutrals so they'll assault shapes too
  • Virtually AI has been tweaked a bit
    • They will prioritize tanks over other stuff
    • Some other small-scale changes to behavior

Baronial 17th, 2016

  • Loonshit size in Tag Mode now depends on how long the loonshit has been open for

August 15th, 2016

  • Tag Mode is dorsum
    • You now actually dice when your HP reaches 0, and respawn on the other squad
    • Map decreases in size as one teams starts to have the bulk
    • For at present, invisible classes don't go full invisible
  • New course: Auto Trapper, branches off Trapper
  • Twin flank no longer branches into Octo Tank
  • The space betwixt the visual map border and the true map border has been decreased

August 13th, 2016

  • You can now open the class tree by holding down Y
  • Tweaked the "spawn at one-half your previous level" mechanic

August 12th, 2016 (second update)

  • New course: Spread Shot, branches off Triple Shot
  • New class: Streamliner, branches off Hunter and Gunner
  • Bullet knockback now depends on its damage
    • Before, they all had the same amount of knockback

Baronial 12th, 2016 (first update)

  • New class: Spread Shot, branches off Triple Shot
  • New class: Streamliner, branches off Hunter
  • Bullet knockback now depends on its damage
    • Before, they all had the same corporeality of knockback

August 11th, 2016

  • Tweaked invisibility
    • Now goes completely invisible (then changing colour settings doesn't reveal it)
    • Impairment dispells invisibility a bit

August 10th, 2016

  • Nerfed Landmine invisibility fade-in/fade-out time
  • Last nickname and gamemode are now saved between sessions

Baronial 9th, 2016

  • Merged 10 Hunter with Predator
    • Predator at present has a third cannon, and retains its special ability
  • We've added basic gamepad back up
    • Should work with Xbox controllers and other smiliar ones
    • Withal a bit incomplete, you still have to apply the mouse to upgrade things

August 8th, 2016

  • Scoreboard at present shows histrion classes

Baronial 7th, 2016

  • Landmine now looks different from the Smasher
  • Removed knockback reduction bonus from Smasher and Landmine
  • Removed Mega Smasher
    • It's simply bonus was additional knockback reduction, but since that has been removed, information technology'll be gone for at present.

Baronial sixth, 2016

  • Smasher subclasses at present have a dissimilar max level on their stats
  • Kill notifications in FFA no longer appear if the killer has more than 20 levels over the victim
    • We hope to discourage unnecessary killing of low level tanks with this change
  • Tweaked leader pointer so it disappears sooner

August 5th, 2016

  • The leader pointer now fades out as it gets closer to the leader

August second, 2016 (tertiary update)

  • New grade: Auto 3, branches off Flank Baby-sit
    • Has three turrets around it that shoot at anything nearby automatically
  • New form: Auto 5, branches off Auto 3
    • Has five turrets around information technology that shoot at anything nearby automatically

Baronial 2nd, 2016 (second update)

  • New unnamed class, branches off Flank Guard
    • Has 3 turrets around it that shoot at anything nearby automatically
  • New class: Auto Tank, branches off previous unnamed class.
    • Has v turrets effectually it that shoot at anything nearby automatically

August second, 2016 (first update)

  • New class: Auto Tank, branches off Gunner
    • Has 4 turrets around it has shoot at annihilation nearby automatically

Baronial 1st, 2016

  • New grade: Auto Gunner, branches off Gunner
    • Has a turret embedded to it that shoots at enemy players nearby
  • Fixed society that classes announced on the upgrade screen

July 31th, 2016

  • Added new form: Landmine, branches off Smasher
  • Sprayer is now a Tier iv class.

July 30th, 2016

  • New (previously secret) class: Smasher, upgrades from Tank at level thirty
    • Receives decreased knockback from everything
    • Some of the stats nonetheless don't practise anything so we added a reminder to anybody instead
  • All your favourite classes have been nerfed
  • All your about hated classes have been buffed

July 23rd, 2016

  • Pressing C will automatically spin your tank

July 21st, 2016

  • Fixed an outcome where entities were being retransmitted, causing network issues
  • Stock-still a memory leak that would freeze the game after a while

July 20th, 2016

  • Other players in FFA are now red

July 18th, 2016

  • Added an entire form tree branching off Sniper:
    • Trapper: lays down traps that last a while simply don't move.
      • Tri-Trapper: lays down traps faster just they disappear faster
      • Gunner Trapper: lays down traps and has cannons to defend itself
      • Overtrapper: lays downward traps and has drones to defend itself
      • Mega Trapper: lays down larger traps that are much more dangerous than normal ones
  • Pressing M plus a number cardinal automatically upgrades that stat
    • Pressing 1000 without pressing any number keys cancels that

July 14th, 2016

  • Tweaked spawning areas in some game modes :
    • Squad DM at present has a larger spawning area, from elevation to lesser
    • Domination spawning areas are now on a random corner of the map

July 11th, 2016

  • New form: Sprayer, branches off Automobile Gun
  • New class: Predator, branches off Hunter
    • Can focus its vision somewhere so it can shoot from further away

July 10th, 2016

  • There's now an bodily death screen

July 4th, 2016

  • New grade: 10 Hunter, branches off Hunter
  • Tweaked Hunter cannon timing slightly
  • Cannons now burn a total cycle fifty-fifty if the player releases the trigger mid-cycle
    • This forces some classes to behave equally they were meant to behave, and so information technology's simpler to rest them.

July 1st, 2016

  • Balance tweaks
  • We're pleased to denote that the mobile version of this game will be published by Miniclip, it'll exist released shortly, pre-register for the android game here: * http://scrap.ly/getdiepio[i]

June 15th, 2016

  • New game mode: Mothership
    • In each squad, a player gains control of the Mothership
    • Player must try to destroy the enemy Mothership while keeping theirs alive
    • The game mode is new and then information technology might all the same have a few bugs

June 13th, 2016

  • Balance changes:
    • Buffed Managing director, Hunter and Fighter
    • Nerfed Triple Twin, Octo Tank, Necromancer, Sniper, Assassin and Ranger
    • Delight call back that we exercise take admission to how well classes exercise on all servers at all times, and we use that information to make up one's mind which classes volition become buffs and nerfs in lodge to keep them at around the aforementioned effectiveness in combat
  • Reload now affects number of drones a Necromancer can control
    • From 28 to 20 + 2 * Reload

June twelfth, 2016

  • We accept added support for party codes in certain game modes
    • It's still experimental so in that location might exist a few bugs, please study those in the subreddit

June 11th, 2016

  • Residual changes
  • Drones now seek out and attack enemies shut to their owners automatically

June eighth, 2016

  • Balance changes
  • We felt the previous changelog was a bit too brief, so we wanted to clarify:
    • Things have inverse
    • Changes have been made to things
      • More specifically, in-game things
      • Those changes relate to in-game residue changes

June seventh, 2016 (second update)

  • We've tweaked how bullet penetration works
  • New class: Hybrid, branches off Destroyer
  • New class: Manager, braches off Overseer
    • Mix of Overseer with Stalker
  • Nerfed Stalker fade-out time

June 7th, 2016 (first update)

  • We've tweaked how bullet penetration works
  • New unnamed form, branches off Destroyer
  • Nerfed Stalker fade-out time

June 6th, 2016

  • We've tweaked how bullet penetration works:
    • Bullet penetration is (and has ever been) bullet health
    • Before: Bullets would always deal their entire damage, even if they had little health left
    • Afterward: Bullets at present bargain a proportional amount of damage if they're almost to dice while dealing that harm
    • This has some deep changes in how bullet penetration plays out in a few scenarios, and so allow u.s. know what you think
    • It should make bullets carry more fairly when two players have different penetration values
    • This modify actually affects anything that deals damage on touch, be it tanks or drones. It also ways that torso damage also decreases harm taken
    • Thus we have also adjusted some other values in the game to outset this change
  • New unnamed class which branches off Destroyer

June 5th, 2016

  • Kill notifications
  • Tweaks to Sniper and Hunter

June second, 2016

  • New game mode: Domination
    • Two teams compete for control of the Dominators, powerful guns that volition destroy any enemy nearby
    • Increased XP game to offset shorter game length
    • This is the first game manner with a win condition, so it's not completely polished however
  • Ii new classes that co-operative off Tri-Angle: Fighter and Booster

June 1st, 2016

  • New class: Ranger, has an even larger field of view than Assassin, that'due south information technology.
  • Added Auto Burn down (press E)

May 31st, 2016

  • We've added a minimap
    • While nosotros're not sure if information technology'll stay or not, it'southward there and so we can get some feedback on it
  • Spawn area in TDM at present blocks bullets and enemies from entering it

May 29th, 2016

  • Nosotros've added back up for different game modes
    • For now the just new game way is "Squad DM", which is basically FFA played with teams
    • This will serve as a basic test for those teams mechanics, only we plan to add more complex game modes in the hereafter (for example, a MOBA-style team game fashion)

May 27th, 2016

  • New course: Stalker, branches off Assassinator
  • Increased base movement speed and field of view of all tanks
  • Added pointer that points to the leader of the scoreboard

May 24th, 2016

  • New course: Hunter, branches off Sniper
  • New course: Gunner, branches off Car Gun
  • Players are now invulnerable for upward to 15 seconds after spawning

May 23rd, 2016

  • New class: Triple Twin, branches off Twin Flank every bit an culling to Octotank
  • Yous tin now upgrade your stats with the numeric keys
  • Players are now invulnerable for up to x seconds after spawning

May 18th, 2016

  • Added changelog
  • Added Necromancer class
    • Information technology controls squares that it kills or die around it.
    • Attributes work similarly to Overlord but Reload does zippo for now
  • Triplet now evolves from Triple Shot
  • Classes that control units now accept a secondary fire
    • It makes units motion away from the mouse instead of towards it (right mouse button or shift).

Unmentioned Changes

Here are some updates and changes that were never mentioned in-game.

January 3rd, 2022

  • All Diep.io Servers accept been switched to servers hosted by Addicting Games instead.
  • The Player Count is removed.
  • The Official Changelog rolls back to the October 19th, 2020 Update, but without whatsoever references to florr.io avaible.
  • At that place is at present no limit to how many tanks can exist spawned in a server from the same IP address.

December 12th, 2021

  • Diep.io is now playable on certain mobile browsers, when previously it would redirect to the play store.

November 19th, 2021

  • A New Advertizement Window is added to the left side of the Main Carte du jour.

August 6th, 2021

  • The "More Games" Button at the front page is renamed to "io games".

July 24th, 2021

  • Zeach / M28 Sells Diep.io to Addicting Games, according to a bulletin they have sent on Discord.

June 26th, 2021

  • Player count above the Minimap was added yet again.

June 21st, 2021

  • Thespian count above the Minimap was removed yet over again.

Dec 20th, 2020

  • Newly-joined players tin can no longer shoot while at the base of operations until reaching level 2.

October 19th, 2020

  • Added "Disable VPNs or proxies if this takes too long" message while the game is connecting to a server.

September 24th, 2020

  • Loonshit Closer, Dominator and Mothership can no longer be played in Sandbox.

March 23rd, 2018

  • Player count to a higher place the Minimap was removed again.

December 17th, 2017

  • Actor count above the Minimap was returned to the game.

Dec 14th, 2017

  • Added "More games" push button to the home folio, leading to a list of browser MMOs.

November 27th, 2017

  • Histrion count above the Minimap was temporarily removed from the game.
  • Several servers were restored.[2]
  • The L Server info was cleaned up. It now displays every bit [Milliseconds of Latency (1 decimal indicate)] ms linode-[Server Location (e.grand. Tokyo)]

March 22nd, 2017

  • Unnamed Destroyer Upgrade is given a proper noun: Skimmer.

March 9th, 2017

  • More commands are added on Console.

March seventh, 2017

  • The Developer Console is added to the game.

March 6th, 2017

  • XP multiplier in Survival inverse from 2x to 3x.

March 5th, 2017 (second update)

  • Removed FPS in corner of the game.

March 5th, 2017 (offset update)

  • Your FPS is now shown on the superlative left corner of the game.

March 2nd, 2017 (2nd update)

  • Battleship is now buffed.

March 2d, 2017

  • Achievements now have a percentage to how much of it is completed.

February 26th, 2017

  • There's now a player number countdown in Survival.
  • Countdown is now added to every game mode.

February 25th, 2017

  • The total number of Achievements is now displayed at the tiptop e.g. "34 out of l unlocked"
  • There are now 50 achievements. (4th Batch)

Feb 22nd, 2017

  • You can curl through achievements now.
  • Achievements can no longer be obtained in Sandbox.
  • There are now 34 achievements. (Second Batch and Third Batch)
  • Pre-existing Achievements were recoloured.

Jan 13th, 2017

  • An untitled tank is added exclusively to the Sandbox Game Mode just lasted only eight hours before removal.
  • The Drone Speed of (Triangular) Drones & Base Drones have been buffed.

November twelfth, 2016

  • Changed Tag Mode button's text to "Tag"

October 23rd, 2016

  • The Necromancers' Drone Count is now buffed, from 20 minimum to 22, and 34 maximum to 36.

Unknown Date

  • Arena Closers will now have the same speed, even if they crash-land into items.

September 25th, 2016

  • Walls in Maze now impale drones upon contact
  • Loonshit Closers and their bullets can now get through Maze walls like Crashers.

September 22nd, 2016

  • With the addition of the new Maze game mode, Adblock users tin can now play Sandbox way. (Adblock at present blocks the Maze game mode instead)

September 20th, 2016

  • Now, after pressing the ignore push, by moving the cursor to the near tiptop left surface area of that area, the upgrades selections will be brought back, similar to viewing the upgrade tabular array when no upgrade points are available.

September 13th, 2016

  • New course: Auto Smasher, branches off Smasher

September tenth, 2016

  • Buffed Destroyer.

September sixth, 2016

  • Loonshit Closers now have scores.

September 3rd (before sandbox)

  • You at present tin choose gamemodes from the new Game mode choice in the peak centre of the menu!
  • There is now a copy party link in the top right corner of the carte for Team DM, Domination, Tag Fashion and Mothership!

Baronial 30th, 2016

  • Half of Battleship's drones can now exist controlled.

Baronial 27th, 2016

  • Removed the Dominator in Tag Manner.

August 24th, 2016

  • 4 Teams Domination and four Teams Mothership was removed.
  • The colors of the four teams were changed to green, bluish, red and purple.

August 23rd, 2016

  • Added the Defender dominate. It has iii auto turrets and 3 launchers to protect/defend itself.

August 20th, 2016

  • Added a boss that is the shape of a Square, it has 4 spawners, unlike Necromancer. The Squares are spawning out of spawners.
    • Named equally The Summoner.
  • Added Fallen Booster & Fallen Overlord

August 18th, 2016

  • Added a boss that is the shape & color of a behemothic Crasher
    • Later named as The Guardian of Pentagons.

Unknown Date

  • Buffed Loonshit Closers and their weapon.

July 31st, 2016

  • Arena Closers now spawn several seconds afterward the Arena Closing notification.

July 11th, 2016

  • Nerfed Machine Gun

July ninth, 2016

  • Neutral Dominators are at present yellowish instead of gray.

June 6th, 2016

  • Ranger at present looks unlike from Assassin, you tin can tell of the additon of the trapizoidal base on it'southward cannon.

June 5th, 2016 (2nd update)

  • Removed Tag Mode due to lag issues.

June 5th, 2016 (first update)

  • New game way: Tag Mode
  • One team must kill all players on the enemy squad(due south).

June 2nd, 2016

  • Buffed the forcefulness and speed of Arena Closers and Fighters.

Quick Notes

September 18th

We'd similar to announce that Mothership will be removed in the hereafter and then we can use those servers for a new game mode. Nosotros're announcing this in advance to requite players time to play information technology while they can

July 21st

Side annotation: We recommend going full screen by pressing F2 for maximum performance

July 18th - July 21st

We've added a link on the bottom correct to the Diep.io Wiki, which volition be maintained by volunteers.[3]

Also, there's an unofficial subreddit for those wanting to talk over the game: /r/diepio

July 11th - July 18th

We're pleased to announce that the mobile version of this game will be published by Miniclip, it'll exist released shortly, pre-register past clicking on button beneath

Also, there's an unofficial subreddit for those wanting to talk over the game: /r/diepio

July 1st, 2016 - July 11th

We're pleased to announce that the mobile version of this game will be published by Miniclip, it'll be released shortly, pre-register for the android game here: * http://bit.ly/getdiepio[4]

Also, in that location'south an unofficial subreddit for those wanting to discuss the game: /r/diepio

May 27th, 2016 - June 30th, 2016

Quick note: There isn't a mobile version of the game, beware of clones.

Also, at that place's an unofficial subreddit for those wanting to discuss the game: /r/diepio

History

  • The game was never officially updated in October 2016, December 2016, January 2017, and April-November 2017. Also, from April 2018 to October 2020, the game was not updated, apart from an unmentioned change during September 2020.
    • The "update" in January 19th 2020 wasn't really considered a game update, every bit it simply promotes the Developer's new game, florr.io. This doesn't have much connection to diep.io autonomously from similar-looking aesthetics/graphics and the appearance of Squares equally usable weapons.
  • The changelog was introduced on May 18th, 2016.
  • In addition to the November 19th update, at that place was also an update with it. Information technology's logged equally "Players can now assume control of turrets built on top of other tanks in their team by pressing H." This part of the update was removed soon after due to the power to gain control of one'due south own Machine Turret via Multi-boxing.
  • In add-on to the March ninth update, there was also an update with it. Information technology's logged as "Stat maximized has been removed (since the above change is better than it)". This part of the update was removed before long.

Gallery

Footnotes

  1. Link censored to comply with Fandom terms of use
  2. The servers restored were in Frankfurt, Dallas, and Singapore.
  3. This link points towards the now-defunct Diep.io Wiki on Gamepedia, which was redirected to hither on Dec 21st, 2018.
  4. Link censored to comply with Fandom terms of use
Gameplay
Weapons Ammunition
Autoturret.png Turrets • Pentabarrel.png Cannons (Deployerbarrel.png Deployers)
Trapbarrel.png Launchers • Doritobarrel.png Spawners
Bullet.png Bullets (Missile.png Missiles)Trap.png Traps
Drone.png Squarez.png Drones (Drone.png Battleship) (Factorytank.png Factory)
Features Mechanics
! Notifications • Diepio4Teams.png Minimap
BaseSpawnIcon.png Base (Base Drones)Ghfff.png Achievements
Console.png Panel • ScoreIcon.png Scoreboard
FiringIcon.pngAuto Fire • SpinIcon.png Auto Spin • InvisIcon.png Invisibility
Tank.pngTanks • LevUpIcon.png Levels • StatsIcon.png Stats (Hidden)
CloserIcon.png Loonshit Closing • DeathIcon.png Decease Screen
General Information
Tank.png Diep.io • Diep.io Mobile.png Mobile • ChangeIcon.png Changelog • Mobile Changelog • Gear White.png Strategies • BuildIcon.png Builds • ControlsIcon.png Controls

hilliardevou1960.blogspot.com

Source: https://diepio.fandom.com/wiki/Changelog

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